hrydgard/ppsspp — pull request #7035 by unknownbrackets (2014-10-31 16:15:36+00:00)
Title: Always clamp in ToRGB[A]?()

Before we only clamped with SSE, better to be consistent.

This may also be slightly faster. I got an inconsistent 1% gain in one area of Senjou no Valkyria 3 (with enough tries I'm convinced it's about 1%, sometimes it was more sometimes less.)

I have not tested on ARM but I expect usat to be faster than whatever vfp it was doing for `x > 1.0f ? 1.0f : x`.

Also probably improves softgpu perf a tiny tiny bit, unmeasured.

-[Unknown]