sarbian/DDSLoader — pull request #5 by ducakar (2014-10-31 13:45:29+00:00)
Title: Mipmap bias

Added suppport for skipping first N mipmaps (including original image), so this effectively works as a texture reduction. Number of skipped mipmaps can be configured in a `.cfg` file which contents looks like:

DDSLoader
{
mipmapBias = 1
normalMipmapBias = 2
}

`normalMipmapBias` specifies bias for normal maps, while `mipmapBias` for other mipmapped textures. Both values shoud be 0 in the default configuration file, of course.

Additionally, BGR -> RGB conversion code has also been simplified since you don't need to worry about alignment here in Unity.