libgdx/libgdx — pull request #2530 by vmilea (2014-10-31 10:29:10+00:00)
Title: correct color scaling in vertex shader

Nitpicking, but fix for #1815 didn't get the ratio exactly right.

float truncated = 0xFE / 255.0f;
System.out.println(truncated * (256.0f / 255.0f)); // 0.9999847
System.out.println(truncated * (255.0f / 254.0f)); // 1.0