KhronosGroup/WebGL — pull request #773 by RafaelCintron (2014-10-30 23:56:54+00:00)
Title: Struct Specifiers in Uniforms

Verifies that structure specifiers work with uniforms.

Shaders are of the form:
precision mediump float;
uniform struct S { $(type) field;} s;
void main() {
// All uniforms are required to be zero initialized. Add the color green
// to make the rendering test pass.
gl_FragColor = $(asVec4) + vec4(0.0, 1.0, 0.0, 1.0);
}