KoffeinFlummi/AGM — pull request #1446 by PabstMirror (2014-10-26 23:25:01+00:00)
Title: VehicleKeys (Key Items to lock and unlock vehicles)

Adds keys as an item, to lock and unlock vehicles.

Primary target would be role play or TVT, but has uses in all game types, even co-ops (DAC AI will steal unlocked vehicles)

Modules allow fast setup, or can manualy add items and set variables.

Two key modes:

Side based (Default): "AGM_item_key_west" works on any hunter.
Unique: "AGM_item_key_13" is only key that will open a specific vehicle.

Items Added:

AGM_item_key_lockpick
AGM_item_key_master
AGM_item_key_west
AGM_item_key_east
AGM_item_key_indp
AGM_item_key_civ
AGM_item_key_0
...
AGM_item_key_49

Global Variable:
AGM_VEHICLELOCK_defaultLockpickStrength - Time in seconds to lock pick globaly, can also set per-vehicle (-1 would disable)

vehicle setVariables:
AGM_VehicleLock_type - either side [west, east...] or number [0-49] - determins what key will open it
agm_vehicleLock_pickStr - determins how long lockpicking with take

New to github, hopefully I didn't screw up. Not sure if this is within AGM's scope.
PabstMirror