okamstudio/godot — pull request #828 by grabiller (2014-10-27 02:44:32+00:00)
Title: New RemoteBlendTransform2D Node.

Same as existing RemoteTransform2D except:
- It has a blend factor that can be animated to blend the transform between the original remote object transform (recorded at Assign time) and the current RemoteBlendTransform2D node transform, which can also be animated.
- Remote node is immediately affected once assigned, you don't have to move the RemoteBlendTransform2D in order for the remote node to catch RemoteBlendTransform2D transform.
- When remote node is cleared from RemoteBlendTransform2D "Remote Path" property, or when the RemoteBlendTransform2D is deleted, the original remote node transform is restored.
- If you want the blend be done with another remote transform, you just have to Clear it from RemoteBlendTransform2D "Remote Path" property, move/rotate/scale it, then re-"Assign" it to the RemoteBlendTransform2D node.