zeh/key-action-binder — pull request #3 by ericsoco (2014-10-26 00:02:39+00:00)
Title: Avoid crash when KeyActionBinder.stop() called from action handler.

If `KeyActionBinder.stop()` is called from within an action handler, `onGameInputControlChanged` crashes when accessing in index of the now-empty `gameInputDeviceDefinitions`. Adding a `length` check seems to fix things up.