JustUO/JustUO — pull request #1 by Vorspire (2014-10-22 23:22:23+00:00)
Title: Publish 2

+ Project
- Added new .NET 4.0 references.
- Added ReSharper team-shared profile for JustUO.
- Corrected settings for all configurations (Debug/Build).
- Scripts project should be built by VS; launching the console to debug every time is inefficient.
- Added JustUO.exe.config file with GCServer enabled by default.
- Fixed issue with line endings in Assemblies.cs; added new .NET 4.0 references.
- Added build definition for 'NEWENTITY'

+ Core (Publish 2)
- Updated app.config file with GCServer enabled by default.
- Reformatted all core files with ReSharper Code Clean-up profile 'JustUO'; added file headers.
- Core (Main.cs) updated with latest High Resolution Timing implementation; disabled by default because it is not stable on all systems.
- IEntity now supports (bool)Deleted property; Legacy support indicated by 'NEWENTITY' compiler definition.
- Removed use of Parallel and Dynamic SaveStrategy; they must be tested and stabilized.
- Map updated with proper thread safety, reduced CPU/Memory overhead and exception handling.
- Timers should not be processed during a world save, this causes inconsistencies if new Mobiles/Items are added in the tick callback.

+ Scripts
- MapDefinitions.cs Code Clean-up.