MozeIntel/ProjectE — pull request #147 by Schultz (2014-10-23 02:40:08+00:00)
Title: Transmutation and Alchemical data is saved when the PlayerData is saved.

Currently the Transmutation and Alchemical data is only saved when a server is stopped. This can cause a problem when a server is forcibly stopped or crashes as the PlayerData is saved on disconnect. This adds an event whenever the Player Data is saved then the Alchemical / Transmutation data is saved also.