chocolate-doom/chocolate-doom — pull request #451 by FistMarine (2014-10-20 16:16:24+00:00)
Title: My requests for Crispy Doom

Hello, I have been told to register here to ask requests. My requests are:

1) Restore the "weapon centering" behavior introduced in version 1.5 back to Vanilla Doom. I will be honest when I say that but this minor change bothers me a lot since this isn't supposed to be ZDoom (ZDoom was first source port to adapt this feature) and while I got used to it, I don't think this belongs to Crispy Doom. Sure, you can make it optional and still have the old behavior back by adding "weapon centering" option into crispiness menu and not forcing it down our throat. This is one of the features I always loved at vanilla/chocolate Doom, that how weapon freezes in the same spot you are shooting. But after the "disappointing" 1.5 update, weapon ALWAYS goes to the center. I seriously don't like this and would be better as an optional feature for those who prefer the new behavior.

2) Colored Numbers on HUD. I have seen a recent discussion here about making the HUD numbers compatible with wads that change the font and color. The only suggestion I can give here is to look into ZDoom's alternate HUD code since it seems to be compatible with all fonts.

3) Master Levels support. We all want an "official" way to play Master Levels complete with automap/end screen names, par times, skies, music, etc. all while done in vanilla style. I have 2 solutions for this:

a. Either make a DOS-like interface, so you can select Master Levels in same way as Doom-It does

b. Or add "Master Levels" as a second episode in the main menu when Crispy Doom detects the directory for Master Levels. Since No Rest For The Living is fully supported, why not have Master Levels supported too? Assuming you have both expansions installed, the episode selection menu should now look like:

Hell On Earth
Master Levels
No Rest For The Living

However that way Master Levels will have to be combined and rearranged into an episode which would break the balance of maps. And yes I am aware that they are fully supported by other source ports such as Eternity (with native support for the expansions), as well as ZDoom (by using a mod called Master Levels Menu Interface or by using an unofficial patch provided on Blzut3's website) but having the master levels supported in Crispy Doom would be nice.

Thank you for reading.
-FistMarine