KhronosGroup/WebGL — pull request #757 by RafaelCintron (2014-10-19 00:06:39+00:00)
Title: Mixed array vs. non-array structs

Verifies that mixed (array vs. not array) struct declarators work correctly.

Shaders are of the form:
precision mediump float;
void main() {
struct S {
$(type) field;
};
S s1[2], s2;
$(var).field = $(initializer);
gl_FragColor = $(asVec4);
}

$(var) is replaced with s1[0], s1[1], and s2.