MovingBlocks/Terasology — pull request #1280 by flo (2014-10-15 21:48:38+00:00)
Title: Reset the visibility binding properly when the in game state is left.

This also fix an uncritical memory leak: The StateIngame reference could
not be garbage collected properly before, because the HUDScreenLayer
was referencing it implictly through the anonymous binding class.