ArbiterGames/Unity-SDK — pull request #54 by VelociCopter (2014-10-14 01:39:36+00:00)
Title: Parsing fix

The problem boils down to not being able to store nil in an NSDictionary. That sounds like something that ought to be possible, but a lot of people are saying you can't-- but in either case, NSJsoneWhatever serializes things that look like null to the string literal @"". Rather than looping through each response and copying the dictionary with values we expect, I made a macro to compare a value against all the possible null-ish patterns.

Try to remember to use that for all response dictionaries in the future when checking for null.