michaelficarra/purescript-demo-mario — pull request #3 by davidchambers (2014-10-03 23:21:30+00:00)
Title: make jump height dependent on horizontal speed

Closes #2

I'm not sure whether this is what you had in mind, @michaelficarra, but it seems to do the trick. I doubt `dy = 2 * abs dx` perfectly replicates the original game's logic, though.