fabric-engine/SpliceMaya — pull request #3 by andrewmacp (2014-10-02 10:03:20+00:00)
Title: Fix crash on scene load, #3223.

@helgemathee The Splice Maya plugin was never invalidating its global static sDrawContext, which was then being used as an RTVal inside a new Client object resulting in a crash when stale objects referenced from the old DrawContext were replaced with new valid objects from the current Client context.