mono/MonoGame — pull request #3038 by danzel (2014-10-01 05:59:33+00:00)
Title: Add a way to set _maxElapsedTime

This controls how much Update with no Draw updates we will do.
I'd like this to happen as little as possible, making the game run slow instead, but this isn't settable at the moment.

This makes it settable. Marked as MonoGame only, since this doesn't exist in XNA.