EsotericSoftware/spine-runtimes — pull request #303 by Fraggle (2014-09-29 14:51:37+00:00)
Title: Fix to avoid excessive flushing of polygon batch.

It seems that when we use a starling SubTexture instead of an Spine texture, this line will trigger a lot of flushing instead of batching the polygons.
This fix avoid that.
Btw, you are using Animation.binarySearch1() in AnimationTimeline wich does not exists yet :-p