tbrosman/hxmath — pull request #22 by PDeveloper (2014-09-29 20:20:45+00:00)
Title: Added quaternion.invert() and matrix4x4.invert() - Basic math functions.

And added matrix4x4.multiplyScalar(value:Float):Void
Which should be more optimized than the scalar function multiplication.

I might add other matrix invert functions, but this 2 are essential for basic mathematical operations in 3d space. Will add convenience function for 3d space as I go along most likely. :)