CleverRaven/Cataclysm-DDA — pull request #9298 by DavidKeaton (2014-09-28 14:11:47+00:00)
Title: Possible fix for inescapable crafting loops

is_abortable() was missing ACT_CRAFT, but had ACT_LONGCRAFT, which may fix the issue that user cSep was having in regards to issues 'cancelling crafting until done' on normal recipes.

I also expanded the enumeration in player_activity.h to be a bit more clean, and added a newline at the end of game.cpp (was crashing a vim plugin of mine, and I know that most gnu compilers bark about this stuff as well).

Cheers!

fixes #7710