supertuxkart/stk-code — pull request #1553 by konstin (2014-09-21 17:34:26+00:00)
Title: fix cleaning of transparent meshes and close #1522

Thanks to vlj who pointed me to STKAnimatedMesh::cleanGLMeshes() I finally fixed #1522. The problem was that every new bubblegum shield added a new transparent mesh which wasn't cleaned properly after removing the shield.