Baystation12/Baystation12 — pull request #6328 by atlantiscze (2014-09-12 15:34:03+00:00)
Title: Malfunction Explode Fix

- Fixes Explode verb disappearing when takeover is completed.
- Explode verb is now available from round start for malf AI.
- To activate self destruct, same prequesites must be met (overtake completed AND within 60s time limit after takeover)
- Self-destruct countdown now uses radio messages instead of ugly world <<
- If AI is killed within that 10 second explode countdown it is cancelled. (not much of a change, as chances of this happening are near zero)
- Also fixes "The round has ended!" spam under certain circumstances. Added check to ensure this message is shown only once.