GarageGames/Torque3D — pull request #779 by eightyeight (2014-09-13 01:24:34+00:00)
Title: Fixed Vehicle crash on changing datablock shape in editor for #189

To fix #189 I:

* Separated out parts of ShapeBaseData::preload and descendant classes
that referred to mShape into _loadShape
* Called _loadShape when shapeName is changed from scripts using
addProtectedField
* Now, Vehicle will AssertFatal when you give it a shape with no
collision mesh, instead of crashing nastily later

See #739 also.