hrydgard/ppsspp — pull request #6873 by hrydgard (2014-09-10 12:10:51+00:00)
Title: D3D shader cleanup - remove LinkedShaders and use fixed constant slots

In DX9, constants are in a shared space so they don't need to be reset per shader, and you don't need to explicitly link vertex and pixel shaders with each other, that's done by the runtime.

Should be a noticable speed boost.