TrinityCore/TrinityCore — pull request #13077 by mik1893 (2014-09-09 16:50:01+00:00)
Title: Core/Unit: Do not give client control back to player after fear if player is under player charm (UNIT_STATE_POSSESSED)

Very weird bug: if you fear a target and then mind control him before fear finishes, when fear finishes and Mind Control is still up, BOTH PLAYERS have control of the charmed player's client. This fixes it!