fabiensanglard/Chocolate-Wolfenstein-3D — pull request #7 by theinternetftw (2014-09-07 01:08:19+00:00)
Title: Fix FizzleFade effect

The CRT hack caused the FizzleFade effect to be skipped, thanks
to that function writing directly to the screen surface (as opposed
to screenBuffer, which is what crt.cpp expects things to be written
to)

(FizzleFade was used for the "fizzle to red" upon death effect, among other things)