CleverRaven/Cataclysm-DDA — pull request #8833 by rluddy (2014-09-04 22:51:00+00:00)
Title: Fixed padded feet mutation barefoot move speed bonus

It seems that the change to individual shoes accidentally modified the
bonus in addition to the check.

When footwear_factor() was 0 (barefoot) the bonus would multiply move
cost by (1-footwear_factor()), which in that case was always (1-0).