ConfoglTeam/PrO-MoD — pull request #4 by ProdigySim (2014-09-03 16:12:06+00:00)
Title: Added spit interpolation to l4d2_uniform_spit

Spit interpolation lets us add additional damage points based on the current tick count.

If `l4d2_spit_interpolation_factor` is set to 2, we'll add an extra 1 damage every other tick--per player.

Basically, we take the current tick count for that victim modulo interpolation factor and add that to the damage.