memononen/nanovg — pull request #156 by floooh (2014-08-30 12:10:54+00:00)
Title: Fix texture completeness for non-POT textures on GLES2/WebGL

Proposed solution for issue #151 , this simply forces the TEXTURE_WRAP_S/T state to CLAMP_TO_EDGE when creating a texture. This is only required for non-power-of-2 textures on GLES2/WebGL, but I assume that this is wanted behaviour for all textures.