computc/adventure — pull request #11 by jshiraef (2014-08-30 03:55:31+00:00)
Title: Corner collision is functional && adjusted player movement

the corners of the player "hit box" now have box-to-box collision detection with the environment.

The 2d array in TiledRoom's constructor was swapped around ([rows][columns]) in order to load the map properly.

Also the player's movement is now controlled by adding/subtracting moveSpeed and stopSpeed to the player's movement vector(dx, dy). This should hopefully give more control and more possibilities for tweakage