mono/MonoGame — pull request #2959 by Nezz (2014-08-27 18:13:11+00:00)
Title: Fixed stream disposing in Texture2D.Reload on WP8

Reload is an async operation on WP8 (if it'd be a blocking one, we would end up with a deadlock due to the threading on the platform). The caller doesn't know when we finished working with the stream, therefore we need to dispose the texture stream inside MonoGame.