hrydgard/ppsspp — pull request #6780 by unknownbrackets (2014-08-25 05:20:10+00:00)
Title: Welcome Direct3D9 to the GE debugger family

Direct3D 9 is very verbose and in dire need of auto classes.

Anyway, I'm not sure I know what I'm doing here, but it appears to properly debug textures, vertices, and buffers. Dunno how to do depth or stencil...

Need to centralize a bunch of this stuff. Also, reporting would ideally use thin3d. Are we planning to make some things use thin3d (that aren't perf critical at least) within the emulator itself?

-[Unknown]