Baystation12/Baystation12 — pull request #6016 by comma (2014-08-16 07:26:23+00:00)
Title: Rad damage changes

Added coefficient to scale speed of rads. Currently it's 10x slower than it was.

Added humans going bald on high rads levels.
Added a chance to get sick burn on highest rad level.
Replaced mutations (turning deaf/blind is unfun, and slowing rads would raise the chance of it happening) with a a chance of small genetic damage.