EdyJ/blender-to-unity3d-importer — pull request #3 by frdfsnlght (2014-07-30 20:24:38+00:00)
Title: Custom asset for importer options.

Additions are backwards compatible and work with original file naming conventions. Options specified in file names and paths override options in assets.

I tried to follow your code formatting conventions but I may have missed something (since I use a different convention).

I'd really recommend making a proper Unity package out of this and putting it on the Asset Store. It took me far too long to find it and I can't be the only one. Nice job.