libgdx/libgdx — pull request #2171 by Gtoknu (2014-07-28 09:45:26+00:00)
Title: Bugfix for AnimationController

When an animation has 0 seconds duration (it's still, not moving) the AnimationDesc.update() would hang indefinitely. This should make each frame consume 1 loop, though I'm not sure if this is the best way to handle this. What do you guys think?