d3athrow/vgstation13 — pull request #1055 by IratePirate (2014-07-13 23:29:18+00:00)
Title: Sound additions and changes

mommi sounds under *comment
added sound to dice roll
added sounds to attacks with tools such as the welding torch, crowbar etc.
new sounds for blob
new sounds for when a changeling absorbs something
new close range explosion sounds added for variety
tweak to emp sound
changes to dartgun, ebow and syringe gun sounds
more smushy beating sounds and piercing slicey sounds
new shotgun sound
pai startup noise
sound for wizard teleport
new ion rifle sound
whip sound for the chain of command
new staff of change sound
new radgun sound
rejigged SMG sound and sounds for some guns
detective scanner given a sound
changes to mech sounds
mech weapon sound changes and new rocket and pulse sounds
new mech punch sound
lockdown sound for durand
cult constructs have new attack sounds
new grenade launcher sound
improved(?) chem grenade sound
changes to goliath and basilisk attack sound
giant spider has its own attack sound
new marauder fire sound
defibrillator has its own sound
new ambient sounds for derelict, ghetto bar, space and maint
gibbing sounds
xeno neurotoxin makes a noise
new sound for xeno evolution
pinpointer makes a sound when activated
power sink makes sounds when enabled and disabled
added sound for when an object gets disintegrated by a supermatter shard
health analyzer beeps on use
nuke anchoring to the floor makes a noise

I'll get around to doing the changelog when/if this gets merged. The MoMMI sounds seemed to be received on the whole positively and since they do not communicate anything i'll throw them in, might need to find a way to stop them being spammed though ( emote *comment to say a random MoMMi phrase).