Seist/Skylight — pull request #8 by Aslai (2014-07-14 04:37:07+00:00)
Title: Prevent CPU gobbling in In.UpdatePhysics()

I was horrified to see the library eating up 100% of one of my CPU cores. I ran a profiler on my code, and 99% of the CPU time was spent in the `Stopwatch.ElapsedMilliseconds()` function found inside of `In.UpdatePhysics()`. I've verified that the physics are still accurately computed, but at practically no CPU cost.