BennyQBD/3DGameEngine — pull request #16 by chaos7theory (2014-07-13 10:23:15+00:00)
Title: Fixed an issue where the frame rate couldn't print after time revision.

I found that after Video #37 with the time being revised to operate in seconds, the frame rate would o longer print correctly. Debugging showed that the frameCounter always rounded down to 0 after the change, since it was declared as long intead of double!