d3athrow/vgstation13 — pull request #1053 by IratePirate (2014-07-12 19:25:17+00:00)
Title: Sound additions and changes

added sound to dice roll
added sounds to attacks with tools such as the welding torch, crowbar etc.
added a beep when plastic explosives are armed
some sounds for attacking with tools
new sounds for blob
new sounds for changeling absorbing
new close up explosion sounds added
changed emp sound
changes to dartgun, ebow and syringe gun sounds. More distinct.
more smushy beating sounds and piercing slicey sounds
new shotgun sound
pai startup noise
sound for wizard teleport
new ion rifle sound
whip sound for the chain of command
new staff of change sound
new radgun sound
rejigged SMG sound
detective scanner given a sound
lots of new mech sounds
cult constructs have better attack sounds
new grenade launcher sound
improved(?) chem grenade sound
changes to goliath and basilisk attack sound
giant spider has its own attack sound
new marauder fire sound
defibrillator has its own sound
new ambience for derelict, ghetto bar, space and maint
gibbing sounds
xeno neurotoxin makes a noise
new sound for xeno evolution
pinpointer makes a sound when activated
power sink makes sounds when enabled and disabled
added sound for when an object gets disintegrated by a supermatter shard
health analyzer beeps on use
sound for failing butt surgery

Unable to test this myself even after dozens of attempts, at least it compiles. Also fuck the Github app, going to learn Tortoise Git so I don't have to deal with that bullshit (see the reversion), Also after feedback I won't put the MoMMI soundfiles in this until i'm sure what to do with them.