GarageGames/Torque3D — pull request #719 by rextimmy (2014-07-09 10:28:22+00:00)
Title: Fix to allow parallax mapping with dxtnm textures via the red channel.

Currently the only option in T3D to use compressed normal maps is with parallax is DXT3. This allows allows the use of height in the red channel of a dxt5nm.

A test texture set is here http://narivtech.com/downloads/textures_normal.zip