ImageEngine/cortex — pull request #307 by ldmoser (2014-07-08 22:18:19+00:00)
Title: Adding hash function to SceneInterface

I've added a hash function with an enum that computes different kinds of hashes (for Object, Transform, child names, etc) for a given point in time.

This will allow better use of caching mechanisms when loading scenes as well as use of instances in engines such as Gaffer.