OculusVR/RakNet — pull request #4 by jarikomppa (2014-07-08 07:12:50+00:00)
Title: Fix possible buffer overrun

these arrays may be accessed at (1..512) below

for (int i=0; i < 512 && i < numParameters; i++)
{
dataArray[i+1]=data[i];
lengthsArray[i+1]=lengths[i];
}