OvercastNetwork/Rotations — pull request #143 by Brottweiler (2014-07-04 09:04:22+00:00)
Title: Fix EU Rotation Problem

### The Problem
https://oc.tc/forums/topics/53affcb767d522aec1013068

* `Capture` and `Mini03` (CTW) is always full.
* All other servers have none or very small player cap, even at peak times they are never full.
* `Destroy` **always** have extremely little players.
* `Alpha` almost always have extremely little players.

### My Solution

* Remove `Capture` and `Destroy`.
* Merge `Capture` and `Destroy` with `Alpha` (big maps like `The Nile`), and add `Beta` (medium maps like `Race for Victory 2`)
* Remove `Mini03` (CTW)

### What my PR does

* This PR removes `Capture` and `Destroy`, aswell as `Mini03` (CTW)
* It adds `Beta`, and merges `Capture` and `Destroy` with `Alpha` and `Beta`

I took `Alpha` and `Beta` from `US`, then I merged them with `Capture` and `Destory`. Since the majority of the maps are 64 player cap, there would be a bunch on Beta but not many on `Alpha`, so I moved all big maps to `Alpha`, and put smaller maps on `Beta`.

* I put bigger ~100 player cap maps on `Alpha`
* I put smaller ~64 player cap maps on `Beta`
* I *moved* the ~100 player cap maps from `Beta`, to `Alpha`, or removed them if they already were on `Alpha`.
* All maps that were on Mini03 exists in the other mini servers, so I just removed it.

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Now I am not the greatest at editing rotations, so you can probably tweak this by moving big maps from `Beta` to `Alpha`, and vice versa, and re-arrange them for better flow.

Also, even if this is not merged because it removes, adds and renames servers, I guess it can be used as reference? Discussion?