gameclosure/isometric — pull request #9 by freepath (2014-06-29 13:39:59+00:00)
Title: Some fixes on Isometric map

As requested those are the fixes I did on the isometric map (my user was daimonef3p):
* Save last selected point pixel coordinate
* Added some condition
* Check when point is null and avoid NPE
* Removed bind on ChangeOffset since this function doesn't exists anymore …
* Enabling customization of minScale and maxScale from constructor opts