x3dom/x3dom — pull request #368 by yurainr (2014-06-25 23:19:10+00:00)
Title: Fixed normal transformation for the Flash backend

Normals were incorrectly being transformed using the same matrix provided for vertex coordinate transformation. This was changed to use the same method as the WebGL backend. See the following example for a scene that exhibits the problem with the previous implementation.

```xml

```