IceNinjaman/CoD4X17a_testing — pull request #41 by TheBraXi (2014-06-25 17:13:32+00:00)
Title: Added new gsc function: setgroundreferenceent()

WARNING: I couldn't test this code (nor could I compile it) because fresh OS.

The ground entity's rotation will be added onto the player's view.
In particular, this will cause the player's yaw to rotate around the
entity's z-axis instead of the world z-axis. You only need to call
this function once. After that, any rotation that the reference entity
undergoes will affect the player. Setting it back to 0 (worldspawn)
should disable all further effects.