SupSuper/OpenXcom — pull request #869 by ajschult (2014-06-22 13:57:47+00:00)
Title: stop aiming after melee attack

During a melee attack, the unit set set to be aiming. After the attack, the aiming status is not undone. When UnitWalkBState::think is later called, it does not handle the aiming status and the turn never finishes. This is clearly not always a problem; in many cases, something else apparently sets status.