SupSuper/OpenXcom — pull request #867 by ajschult (2014-06-22 01:11:13+00:00)
Title: initialize BattlescapeState::_reserve to avoid UMR

BattlescapeState constructor passes &_reserve to ImageButton::setGroup before it has been set (in ::init). ::setGroup not only remembers the pointer, but also takes action based on the value.