libgdx/libgdx — pull request #1998 by jrenner (2014-06-20 10:29:10+00:00)
Title: avoid raw Types when dealing with scene2d Cell

The integration of scene2d ui into libgdx seem to do something with generic types that broke the API for Kotlin (and other languages that don't support raw types)

This PR fixes that.

I did some rudimentary testing with existing scene2d ui apps.