hrydgard/ppsspp — pull request #6321 by unknownbrackets (2014-06-14 17:51:52+00:00)
Title: Reduce some texture scaling limits to rely on texels instead

This regains trust on textures and reduces the "frequent" limit so that textures can be scaled more often. Doing it based on total texels seems more bullet proof, anyway.

Also fixes textures that were frequently changing still be counted against scaled texels.

Might be good to verify Type-0's performance with this...

-[Unknown]