hrydgard/ppsspp — pull request #6313 by unknownbrackets (2014-06-14 05:52:43+00:00)
Title: Implement in-shader blending on gles2 / gl2

I'm sure it'll be slow, though... but, better than being black, I guess?

Keeping the texelFetch path since I expect it to be faster/more accurate / save uniforms.

-[Unknown]