hrydgard/ppsspp — pull request #6300 by unknownbrackets (2014-06-12 07:51:06+00:00)
Title: Try to handle more block transfer / tex render cases

Maybe one of these will help that Sakura game's video. @daniel229, any good?

I think detaching makes sense if there's no rendering one way or another. I also think there might be cases of deep offsets into a tall texture, hoping to catch them with the ugly 0x04110000 heuristic. Could break something worst case...

-[Unknown]