ProjectSWGCore/NGECore2 — pull request #864 by CharonInferar (2014-06-10 13:27:25+00:00)
Title: Reverse engineering implemented

This represents the FIRST code for reverse engineering.
It is for continous development and DOES NOT REPRESENT A FULLY WORKING SYSTEM.
It is merely commited to allow Zing and myself to test out the junk loot item combinations.

Known Issues:
The maths for REing are PRELIMINARY and might sometimes be off !!!
Full buffed player tests still need to be done when all the buff items are available
Levelling up power-bits does NOT work yet, because pulling items onto other items
has not yet been implemented generally.
Junk loot items need a partial overhaul to conform to the combinations table name requirements,
therefore only a few combinations already work.
Clothing power ups do still have an incorrect template, because i couldn't find the right one.
Power Ups can not be applied so far, because they seem to need special treatment in the buff service due to the effect names not being 100% congruent with the buff.iff table.
SEAs can not be applied yet. (Pulling)
A weapon power up can be applied to a sword with droid experimentation, just to give an impression.
Space REing has not yet been considered

What does work so far is:
REing statted armor to a bit
Making a modifier bit out of 2 known junk loot items
Making a power up
Making an SEA
Making a multi stat SEA