CleverRaven/Cataclysm-DDA — pull request #7889 by kevingranade (2014-06-08 00:01:54+00:00)
Title: Fix food activation bug

Oops, the overly-specific list of iuse methods did have a purpose, but I think we're better served by pushing simply invoking item iuse methods down to the last resort. Now all foodstuffs will go through player::consume like they should and get their special side effects. I think this might address some other bugs with comestibles and medicines that cropped up for the same reason.