hrydgard/ppsspp — pull request #6239 by unknownbrackets (2014-06-06 07:28:35+00:00)
Title: Try to workaround Breath of Fire 3's render-to-tex

It renders to two areas but textures with a high V to reach the second texture/render surface. We've been wrapping the V around but this shows the right buffer.

Fixes #2759.

-[Unknown]