EsotericSoftware/spine-runtimes — pull request #236 by NimaiMalle (2014-06-05 16:55:15+00:00)
Title: Bee Cave Games

We're excited to try mesh deformation! We had to upgrade our Spine run-time, of course, and I took the time to examine what local changes we had made. I'd like to submit these changes back to you guys, for possible inclusion in the official Spine run-times for ActionScript and Starling. (See the commit comments for more details, of course).

I'd appreciate any feedback on these changes as well! Thanks for all your hard work.