flibitijibibo/MonoGame — pull request #234 by darthdurden (2014-06-03 14:18:10+00:00)
Title: Added ISpriteBatch, Texture2D.FromByteArray, faster RenderTarget2D.GetDa...

1) RenderTarget2D.GetData: I updated this method to GL.ReadPixels if it is the currently bound RenderTarget. This is immensely faster

2) Texture2D.FromByteArray: This method allows for taking image byte data (gotten through Steam) and putting it into a Texture

3) MonoGame.cfg: Allows you to make a config file to set the minimum OpenGL version and any required OpenGL extensions

4) ISpriteBatch: This was added to allow you to write your own SpriteBatch but still utilize the DrawInto functionality of SpriteFont. This is purely XNA extension and retains all the old behavior.