supereggbert/GLGE — pull request #100 by statico (2014-05-30 14:33:17+00:00)
Title: Fix vertex shader precision

All of the shaders use high precision except for one. This causes "Uniforms with the same name but different type/precision" errors in the latest version of Chrome. This pull changes the precision of the one outstanding medium precision shader to high precision, which fixes the problem.

Ref: https://code.google.com/p/chromium/issues/detail?id=378756