mono/MonoGame — pull request #2628 by Andreyul (2014-05-27 19:26:36+00:00)
Title: Fixed texture memory leak when reloading textures after app resume on Android

If I suspend and resume my app 4 times, then Android OS kills it for using too much memory.
To fix the leak I call `GL.DeleteTextures(1, ref glTexture)` inside `Texture.PlatformGraphicsDeviceResetting()`.