GarageGames/Torque3D — pull request #668 by LuisAntonRebollo (2014-05-25 16:01:38+00:00)
Title: Fix for avoid a zero division on _StringTable::resize.

```
void _StringTable::resize(const U32 _newSize)
{
...
temp->next = buckets[key % newSize]; // possible 0 division
buckets[key % newSize] = temp; // possible 0 division
}
```