garrynewman/garrysmod — pull request #700 by neico (2014-05-19 02:08:13+00:00)
Title: prevent player getting killed if spawnpoint is too close to world origin

Since a player spawns at the world origin until being moved to a spawnpoint the IsSpawnpointSuiteable function is detecting the player inside the range, make the loop ignore that to prevent the function killing the player on his initial spawn.